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Stencyl health bar
Stencyl health bar







stencyl health bar

– Assigning a points-value to the fish and some other objects that would then be added to the score when you interacted with them. They now move around like sheep would in a random pattern within parameters that I set. – Having the fish move in a set pattern (right now you can push them around the screen if you want to be mean to them!). Yes! I reused the same sprite, and for some reason the sprite can’t turn around (when I go to the left of my screen, Buddy follows me fin-first :/) but I’ve accomplished the following-around part! – Having a second diver sprite who would follow around my main character. You can also exit my test level back to the world map screen. Instead of pressing enter, what now happens is that when the player enters a region surrounding (in this case) the airplane, they transist to another scene. – Having a scene transition when the player pressed enter around an object on the world map – like the submarine or airplane, which are going to be my two playable levels for the purpose of the Pixelles incubator. What I had hoped to accomplish but didn’t this week was: I’ve decided to check goals off that previous list (and report any other progress) and create some new goals. Last week, I posted a list of things that I wanted to do and didn’t get the chance to, and things that I wanted to do but didn’t think I’d get the chance to. So, the homework for the Pixelles Incubator Follow-Along this week was to continue making our games. What a cool challenge! FebruApJess Leave a comment Pixelles Week 4 Homework adventures in gaming, indie, pixelles, Process Writing

stencyl health bar

Next week, this’ll all be over and I will have created a simple game in six weeks while juggling my other responsibilities. – To add two more frames of animation to my diver’s motion. – To add the air remaining at the end of the level to the player’s score. My Stretch Goals (if I have the time) are: Maybe some kind of maze or a stricter time limit will help. – Creating a fully playable level with at least a little bit of a challenge to it – obstacles and such. – Fixing the bug with my map – I think I introduced this bug by changing everything to 800×600 res, but I have no idea why even recreating the level didn’t fix it. Okay, so this week’s goal is to finish the game. This was fixed by means of a kind of “cheat” – now that there’s an end-of-level screen, exiting the level finishes the game and displays the player’s score. – Right now, there’s a small problem when you exit the level (which should be fixed by having an end-of-level screen): upon re-entering the test level, the air for that level resets but the score doesn’t. This is not yet done – I think when I’ve accomplished this, I’ll have finished the simplest version of the game. – Creating at least one fully playable level with everything that I want to implement. I did get to do this! I’ll save showing you guys until it’s time to show the whole game though. – Colouring/refining my sprites both to differentiate them and to make them look nicer. Still working on it! Limited internet access meant limited means of looking up solutions to my problems. What I want to do is add objects and backdrops to that – hopefully implementing these as part of the challenge of the level. I have a pretty-much empty test level right now. I need to figure out what’s going on there this week. This did introduce a problem though: my world-map stuff isn’t where I placed it, and even when I replace the objects, they always end up to the left of where I placed them. I didn’t get the chance to do this but found the levels too small – so I remade everything in 800×600 and kept the characters and objects the same size.

stencyl health bar

Time will be a factor but right now there’s nothing preventing the player from collecting points. – Now that I have a functioning score system, I want to add more challenges, obstacles, and ways of earning points to the level. This is a stretch goal if I have the time.

stencyl health bar

#Stencyl health bar how to#

I wanted it to count the number of objects collected and the amount of HP left and add that to the score, but I’m not sure how to do it. I created a very simple end of level page that displays the score. – The aforementioned feedback page/end of level/score page needs to be created. Out of my new goals for last week, here’s what I got done: So, late post! The Pixelles homework this week was just to work on our games. This week is Concordia’s Reading Week, so I took off to a cabin in the woods for a few days and didn’t have internet access.









Stencyl health bar